Economic historian Niall Ferguson partnering on sequel to best selling strategy game ‘Making History’
Mamba Games is pleased to announce that they have acquired the European, Australian/NZ and Eastern Europe (including Russia) rights for ‘Making History II: The War of the World’ developed by Muzzy Lane Software.
Developed in partnership with renowned economic historian and policy icon Niall Ferguson, MAKING HISTORY II: The War of the World marks a dramatic step forward in the Making History series. From the factories and shipyards on the home front, to epic battles across the globe, MHII gives WWII grand strategy gamers the opportunity to lead a nation and remake history. "Economic resources were decisive in the outcome of the war”, says Ferguson. “By giving equal measure to economic as well as military components, MAKING HISTORY II presents a more complete model of the driving forces behind WWII." MHII reflects the reality that economics win wars as much as combat, so players can customize the development of specific cities, regions and units to support their objectives. Along the way they will face rival political factions both domestic and international, diplomatic choices that affect their nation's status and reputation, and a reactive artificial intelligence that alters its strategy based on player actions. The detailed 3-D map creates an immersive environment and allows players to spend more time on the map building their cities and planning battles.
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Developed in partnership with renowned economic historian and policy icon Niall Ferguson, MAKING HISTORY II: The War of the World marks a dramatic step forward in the Making History series. From the factories and shipyards on the home front, to epic battles across the globe, MHII gives WWII grand strategy gamers the opportunity to lead a nation and remake history. "Economic resources were decisive in the outcome of the war”, says Ferguson. “By giving equal measure to economic as well as military components, MAKING HISTORY II presents a more complete model of the driving forces behind WWII." MHII reflects the reality that economics win wars as much as combat, so players can customize the development of specific cities, regions and units to support their objectives. Along the way they will face rival political factions both domestic and international, diplomatic choices that affect their nation's status and reputation, and a reactive artificial intelligence that alters its strategy based on player actions. The detailed 3-D map creates an immersive environment and allows players to spend more time on the map building their cities and planning battles.